Once you let go you drop back down and you can’t jump back up until you touch the ground. It’s getting to said reactor that’s the tricky part, as well as trying to get out, which calls for some serious level design-something the developer duo was able to pull off, because while you are in the station it turns into a platformer, but there are security forces/obstacles in each station that will try to hinder you, plus the station is completely low-gravity so when you jump, you will keep going up so long as you are holding onto the jump button. Sounds complicated? Well, it actually isn’t because you only have to touch the reactor to start the countdown. I like that little detail when your character is simply waiting. ![]() After which you then have to properly dock your fighter with the space stations and then get to the reactor, set it to self-destruct and get back to your ship before the station blows up. The game starts off as a typical shmup, with you trying to shot down enemy ships. Yet somehow Cerny and Rubin managed to pull it off. Now that kind of intermingling between gameplay styles is commonplace these days, but back then it was a bit unheard of. Because not only is this game a shoot-em-up, but it is also a platformer of sorts as well. Sounds simple enough, right? Well, not exactly. Fortunately the scientists that escaped managed create a clone of a human hero named “Major Havoc” and have dispatched him to fly his ship the Catastrofighter to lead a clone army against the Vaxxian robots, destroy the reactors on their space stations, and liberate humanity. Fast forward to now, with different space stations of the Empire still being controlled by the security robots despite the Empire’s collapse. However, some scientists were able to escape. Long ago, the Vaxxian Empire took over the galaxy with most of humanity abducted and enslaved. But even with that, this game was quite a complex and very unique one for it’s time. But out of all of them – and especially the ones I’ve tried via my Atari Flashback Classics on my Switch – the one that’s been standing out to me has been Major Havoc.Ĭreated by Owen Rubin and Marc Cerny, this game was released in a limited amount in 1983, and considering what also happened that year, that was a very good thing. Atari was a household name in gaming for many decades, and two of their cabinets, the Star Wars cockpit and Quantum, are in fact among the rarest of all time thanks to low reception and times moving on.During the Golden Age of Arcades, Atari definitely managed to put out some very impressive titles, each one for the most part very distinct and almost none ever felt like carbon copies of other titles. Some original arcade cabinets can cost collectors ridiculous amounts of money nowadays, especially if the cabinet is one-of-a-kind or saw low production. Updated by Erik Petrovich: As time goes on, arcade gaming becomes a thing of the more and more distant past. In fact, some are so rare that those looking to add to their collection must spend thousands of dollars – for some arcade cabinets, the figure is closer to $10,000 due to incredible rarity. While there were plenty of arcades with those games, there were some arcade cabinets that were rarer. ![]() ![]() RELATED: 10 Arcade To Console Ports That Were Absolutely Perfect There have been many iconic arcade machines over the years, from the Pac-Man arcade game to the well-known Space Invaders. Spending time with friends and winning prizes is always a highlight, but the best part is the arcade machines themselves. There's nothing more joyful in life than going to the local arcade.
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